As an Amazon Associate I earn from qualifying purchases from amazon.com

Shadowrun Hong Kong Companion Information: Unlockable Characters 



Final Up to date:

Though your primary group of runners make a highly effective preventing pressure all by themselves, they aren’t the solely faces you may depend on within the Shadowrun Trilogy. Shadowrun Hong Kong options two unlockable runners – Racter and Gaichu – so as to add to your squad, with simply as many improve choices as your primary celebration.

We’ll stroll you thru one of the best improve choices to take when constructing out these runners with our Shadowrun Hong Kong companion Information. 

Shadowrun Hong Kong: Racter 

Your pleasant neighborhood mad scientist! Somewhat than being a member of your crew straight away, Racter begins out as the marginally off-putting man occupying your boat’s engine room. Whereas his mounted grin and talent to unsettle by no means fades away, Racter turns into a succesful and valued teammate over time.  

Neither of Racter’s improve paths focus a lot on the person himself, moderately they decide the route through which his fight drone Koschei develops.

The primary path, Predator, focuses totally on Koschei’s weapon programs, having him work as a cell artillery platform. Whereas the Mangler path unleashes Racter’s id via Koschei, permitting the drone to stand up shut and deal some nasty harm. 

Tier 1 

  • Racter’s first Predator improve is Elevated Accuracy, offering a flat enhance of 5% to Koschei’s general accuracy.
  • Mangler grants Transfer Velocity at this tier, rising Koschei’s motion by 1. 

A single further sq. of motion is barely noticeable. Chances are high you’ll swiftly neglect that you simply ever put in this improve. A flat 5% accuracy enhance might sound equally negligible, nevertheless it makes a considerably bigger influence on Koschei’s effectiveness.

Greatest Choose: Elevated Accuracy 

Tier 2 

  • Racter upgrades Koschei with a Shotgun Mount on the Predator path at this tier.
  • Racter upgrades Rotary Noticed when selecting Mangler.

Each are lethal, efficient close-range instruments. The Rotary Noticed does large harm on a crucial, and crits are more likely to occur with this weapon than with Koschei’s different armaments. And its 2-turn cooldown could be very quick however does imply that you must put some thought into when to make use of the Noticed.

The Shotgun Mount offers elevated harm and has no cooldown, however is much less correct than Koschei’s beginning weaponry. Fortunately, if you happen to took Elevated Accuracy at tier 1, the Shotgun Mount turns into a dependable alternate hearth mode, simply barely beating out the Rotary Noticed’s spectacular harm output by way of general usefulness. 

Greatest Choose: Shotgun Mount 

Tier 3 

Tier 3 instantly improves how Racter can enhance Koschei’s efficiency, moderately than specializing in the drone itself.

  • The Predator path grants Racter an improve to his Overclock skill at tier 3, granting Koschei +2 AP and +2 Motion for a single flip.
  • Selecting Mangler reduces the cooldown of Racter’s Restore to three turns, moderately than the preliminary 5.  

Whereas the shorter cooldown on Restore will increase Koschei’s survivability, it’s completely missing compared to the improved Overclock. Commonly with the ability to grant an extra 2 AP to Koschei fully swings the motion financial system in your crew’s favor, turning Koschei into one in all Shadowrun: Hong Kong’s handiest instruments of destruction. 

Greatest Choose: Increase Skill: Overclock 

Tier 4 

This tier gives small boosts to completely different points of Koschei’s harm output.

  • Koschei’s Firearm Methods are improved via Predator, permitting the entire drone’s ranged assaults to pierce 2 armor.
  • Mangler modifiers Koschei’s Melee Methods, permitting his melee assaults to trigger enemies to take 2 further harm every flip for the following 2 turns. 

Whereas the Melee Methods enhance is a pleasant enchancment to Koschei’s offensive capabilities, the harm being unfold out over subsequent turns is lower than preferrred. The speedy influence of Koschei’s ranged weapons piercing armor is a extra substantial improve. 

Greatest Choose: Firearm Methods 

Tier 5 

Koschei’s remaining upgrades are among the many most helpful within the sport, cementing Koschei’s standing because the deadliest drone in Hong Kong.

  • Selecting Predator unlocks the Ares Heavy Laser, a devastating new device that’s extremely correct and offers each HP and AP harm.
  • Mangler unlocks Rip and Tear, a brutal melee assault that strips a whopping 4 armor from enemies on a profitable hit. 

This improve tier largely comes down to private choice, as each choices are extremely potent. Rip and Tear means that you can acquire an edge towards a few of Shadowrun: Hong Kong’s trickiest opponents. However the Ares Heavy Laser is such an unimaginable, persistently dependable fight device that it barely wins out right here. 

Greatest Choose: Ares Heavy Laser. 

Shadowrun Hong Kong: Gaichu 

Gaichu Upgrade

The previous Crimson Samurai is a ronin now, coping with his new life as a shadowrunning ghoul. You’ve gained a strong ally expert in shut fight, with power and regenerative capabilities that set him aside even from the metahumans and transhumans that populate your crew

Gaichu’s first improve path is Crimson Samurai, specializing in defensive stances, damaging a number of enemies in a single sword stroke, and modifying his ability set with restricted ranged capabilities.

Ghoul is the opposite path that Gaichu can progress down. This path grants Gaichu quite a few new abilities that may apply buffs to himself when dealing harm, in addition to ranged strategies that deal harm over time. 

Tier 1 

  • Gaichu’s first Crimson Samurai skill is Energetic Protection, which boosts Gaichu’s armor by 2 and his dodge ranking by 1, with a 5-turn cooldown.
  • Ghoul grants Rip, which is a claw-based melee assault, dealing 2 further harm, with additional harm utilized for the following 2 turns. 

Rip is a reasonably helpful choice early on, however Gaichu unlocks loads of offensive maneuvers as you proceed to improve him. Energetic Protection is helpful throughout Shadowrun: Hong Kong. Gaichu is essentially the most closely melee-focused character in your crew, and rising his protection permits him to outlive that for much longer. 

Greatest Choose: Energetic Protection 

Tier 2 

The second set of upgrades for Gaichu gives a selection between 2 potent ranged skills, giving Gaichu further choices when struggling to shut the hole with foes. Each abilities have a 2-turn cooldown. 

  • Shuriken offers a single chunk of injury and prices 1AP.
  • Spit offers harm cut up over 3 turns, ignores armor, and prices 0AP.

Shuriken is an honest ranged choice that offers good harm, and its power scaling permits it to enhance as Gaichu grows extra highly effective. Spit takes 3 turns to deal as a lot harm as Shuriken initially does in 1, however the bulk of Spit’s harm remains to be dealt on the primary flip. Fully ignoring armor implies that Spit continues to be helpful into the endgame.  

Greatest Choose: Spit

Tier 3 

  • Gaichu’s third Crimson Samurai skill is Coup De Grace, a transfer that immediately kills a single surprised goal, with a 3-turn cooldown.
  • Chunk is a brand new melee assault that enhances Gaichu’s power by 1 for two turns, heals him for 8HP, and offers AP harm on a 2-turn cooldown. 

If you happen to’ve constructed your crew to deal heavy AP harm, then Coup De Grace is a tremendous skill that may immediately take enemies out of the combat. However Chunk is helpful it doesn’t matter what your crew composition, therapeutic and buffing Gaichu, lowering enemy AP, and dealing harm all of sudden. Each choices are wonderful, however Chunk barely wins out. 

Greatest Choose: Chunk 

Tier 4 

  • Crimson Samurai at tier 4 grants Steel Cowl Bonus, an enchancment to Gaichu’s Steel Stance that provides a Gentle Cowl Bonus.
  • Ghoul’s tier 4 skill is Illness, which radiates a cloud round Gaichu that persists for 3 turns, offers heavy harm, and reduces enemy AP. 

Passive mild cowl is helpful to have however provides much less selection to Gaichu’s toolkit than Illness. Gaichu’s defensive capabilities have already been improved if you happen to took Energetic Protection at tier 2, and Illness is way too helpful a capability to move up. 

Greatest Choose: Illness 

Tier 5 

Gaichu’s remaining set of skills pattern towards offense for Crimson Samurai, and a uncommon defensive ability for the Ghoul path.

  • Crimson Samurai’s Whirlwind is a brand new assault for Gaichu that hits all adjoining enemies, dealing 2 further harm per hit.
  • Regenerate is the Ghoul skill, and when activated heals Gaichu for 6hp per flip, over 3 turns complete.  

Whirlwind is extremely helpful when Gaichu is rushed by a number of foes, permitting him to function a strolling AOE. The one difficulty is that Illness is roughly on par by way of harm, and gives debuffing properties too. Taking each feels superfluous.

Regenerate has a cooldown of two, which means there’s little or no motive to not have it lively always. Coupled with the regenerative properties of Chunk – which may stack with Regenerate – Gaichu turns into a really troublesome foe to take down. 

That does it for our Shadowrun Hong Kong companion construct information! Whilst you’re right here, make sure to try our information to constructing Shadowrun Hong Kong’s Fundamental Social gathering.

We will be happy to hear your thoughts

Leave a reply

Interestity
Logo
Enable registration in settings - general
Compare items
  • Total (0)
Compare
0
Shopping cart